Tuesday, September 28, 2010
Fun Fact! [Empire of the Petal Throne Edition]
Instead of the "Monster Summoning" series found in D&D, the original Empire of the Petal Throne has a similar bonus spell called "Creatures." Both spells summon a number of low hit die monsters to do the caster's bidding for a short period of time. Unlike the original, the "Creatures" spell are created.
Friday, September 24, 2010
Proficiency Stream of Consciousness
Goals:
1. Make weapon choices matter, or at least interesting.
2. Keep classes distinguishable.
3. Support or improve and fun but challenging attack probability.
In AD&D, classes can select from a distinct list of weapons to become proficient in. Having the proficiency allows you to attack without penalty. The non-proficiency penalty is determined by class.
In 4th Edition D&D, each class grants you proficiency in a group of weapons. Using a weapon you're proficient in allows gives you a bonus specified by that weapon. A wizard can use a two-handed sword, but doesn't get the bonus that all fighters (automatically being proficient) would have.
Tactical Simulation Ruleset proposes:
1. Classes get the number of weapon proficiencies and can select from the same list of weapons as in AD&D.
2. Using a weapon you are proficient in grants a flat bonus based on your class, for example:
Fighter: +2
Cleric: +1
Thief: +1
Magic-user: +0
3. Use of weapons not on the class' proficiency options invokes the non proficiency. penalty as listed in AD&D.
Example:
* A fighter, proficient in long sword, using a long sword: +2
* A fighter, not proficient in long sword, using a long sword: +0
* A thief, proficient in long sword, using a long sword: +1
* A thief, not proficient in long sword, using a long sword: +0
* A magic-user, unable to be proficient in long sword, using a long sword: -4
1. Make weapon choices matter, or at least interesting.
2. Keep classes distinguishable.
3. Support or improve and fun but challenging attack probability.
In AD&D, classes can select from a distinct list of weapons to become proficient in. Having the proficiency allows you to attack without penalty. The non-proficiency penalty is determined by class.
In 4th Edition D&D, each class grants you proficiency in a group of weapons. Using a weapon you're proficient in allows gives you a bonus specified by that weapon. A wizard can use a two-handed sword, but doesn't get the bonus that all fighters (automatically being proficient) would have.
Tactical Simulation Ruleset proposes:
1. Classes get the number of weapon proficiencies and can select from the same list of weapons as in AD&D.
2. Using a weapon you are proficient in grants a flat bonus based on your class, for example:
Fighter: +2
Cleric: +1
Thief: +1
Magic-user: +0
3. Use of weapons not on the class' proficiency options invokes the non proficiency. penalty as listed in AD&D.
Example:
* A fighter, proficient in long sword, using a long sword: +2
* A fighter, not proficient in long sword, using a long sword: +0
* A thief, proficient in long sword, using a long sword: +1
* A thief, not proficient in long sword, using a long sword: +0
* A magic-user, unable to be proficient in long sword, using a long sword: -4
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