Saturday, November 30, 2024

Random campaign idea

You've just cleared the Moathouse near Hommlet.  In gratitude (and in fear over the potential of evil cults in the area) the Viscount of Verbobonc knights you and grants you the Moat House and lands 3 miles in each direction as your fiefdom.

If I was really developing this, I would introduce the Viscount's Cousin, who's ancestor originally built the moathouse.  He vastly prefers his townhouse in Verbobonc and has no interest in living in the "rustic glory" of your new fiefdom.


He does however share with you an architectural sketch of the original moat house construction, pointing out a trap door to stairs under what is now the north wall and offers fine payment and glory for any relics of his family that can be retrieved.


Friday, November 29, 2024

Randomize the Encounter Area

 

Some work in progress tables I'm using to generate more interesting (or at least diverse) areas for encounters.  The reaction table, distance and motivations are pretty standard. Working to expand the rest.

Distance

2d6 x 10 Distance: feet/yards


Cover


Roll 2d6:

2 Cover:       Monster - hard

3 Cover:       Monster - soft 

4 Cover:       Left (of PCs) - hard

5 Cover:       Left (of PCs) - soft

6-8 Cover:       None

9 Cover:       Right (of PCs) - soft

10 Cover:       Right (of PCs) - hard

11 Cover:       PCs - soft

12 Cover:       PCs - hard


Elevation

Roll 2d6:

2-3      Elevation:   Monster higher

4     Elevation:   Center higher

5      Elevation:   Left higher

6-8      Elevation:   Elevation level

9      Elevation:   Center lower

10      Elevation:   Right higher

11-12    Elevation:   Character higher


Visibility


Roll 2d6:

2-4     Visibility: Obscured (Mist, Smoke, Foliage)

5-12     Visibility: Clear


Reaction

2    Reaction:    Immediate Attack

3-5 Reaction:    Hostile - Possible Attack

6-8 Reaction:    Uncertain or Confused

9-11 Reaction:    No Attack - Leaves or Considers Offers

12 Reaction:    Enthusiastic Friendship


Motivation

Roll 2d6:

2 Motivation:  Lost or escaping

3-4 Motivation:  Overcoming obstacle

5-6 Motivation:  Resting

7 Motivation:  Seeking food/shelter

9-10 Motivation:  Searching for lost person or item

11 Motivation:  Guarding or near lair

12 Motivation:  Fleeing encounter







Silver Standard Equipment List

This is obviously not done yet.  There's some more obvios miscellaneous gear to add and the services needs costs.  I want to break out the weapons a little beyond small/hand/great categories without going overboard and differentiate some of the unusual armor types.  If I wait for this to be complete before I share it, I probably never will.