Monday, August 8, 2011

Shield Rules - Tactical Simulation Ruleset DRAFT

So saith Gary:

"Large Shields: Although a large shield such as a Norman kite shield or a large Viking round shield covers much more of the body, employing one of these shields is far more difficult, as they are cumbersome and fatiguing."

Attacks from the primary-hand flank or rear negate the benefits of a shield. Construction of the shield may contribute to encumbrance, secondary or tertiary uses (shield bashes, shining to reflect light) and cost but does not significantly impact it's use in defense.

The Shields Shall Be Splintered rules are also in effect.

Definitions:
Base Defense: The bonus granted in the same round while attacks or other actions are taken.
Full Defense: The bonus granted in the same round when the bearer is dedicating himself to defense, and no other actions.
Parry: The bonus granted to Parry rolls when used for such purpose.
Cover: When used in full defense as cover against normal sized missiles attacks.


Buckler
Base Defense: +2 to AC
Full Defense: +2 to AC
Parry: +5 to Parry
Cover: 10% cover
Use: Can be strapped to arm - hand is free to hold torch or lantern, or operate crossbow.
Small/Normal Shield:
Base Defense: +2 to AC
Full Defense: +3 to AC
Parry: +5 to Parry
Cover: 50% cover
Use: Torch and be held, but not lantern.

Large Shield:
Base Defense: +2 to AC
Full Defense: +4 to AC
Parry: +5 to Parry
Cover: 75% cover
Use: Shield hand/arm can not be used for other purposes.

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