Roll 2d6 to determine your character's belief system:
2. The Mindat Old Gods
3. The Maetah Old Gods
4. Roll on the Cults sub-table below
5. The Chlendi Spirit Host
6. Heteri Gods of Blood, Coal, and Horses
7. That of your lineage - roll again if you’re not sure what that is.
8. Heteri Gods of Blood, Coal, and Horses
9. The Mindat Path of the White Book
10. Thedine, the dutiful lord of the North Sea folk.
11. A heresy of an established religion - roll again to determine the source
12. One of your (character's) own creation.
Cults Sub-table (Roll d8)
You make offerings to the large squid in the cave by the port, like all sane sailors.
He has no name, but when you snort the orange powder you know his truth.
Member of the Sarpha Cult.
Mindat Vibrationalist
The Way of Flesh
Eschlatli Pleasure Cult
Local spirit of town, river or forest
The Supreme Being, a (1-3 old man, 4-6 old woman, 7 indeterminate gender, 8 childlike neuter) in the hills beyond town
- Some notes to be found here: https://widderslainte.github.io/uod/
- There is a 5% chance that your patron god, saint, or spirit is an extra-planar or dream plane inhabitant masquerading as a your deity. 20% change the masquerader is beneficient and a 50% change that the masquerader sincerely believes itself to be the diety in question.