Monday, July 12, 2010

Tactical Simulation Rules: Fatigue

Fatigue
Hit points reflect your physical health, as well as stamina, luck, grace, and training. As such, the majority of "hit" do not reflect actual wounds of any significance. To reflect this, after any combat or strenuous action, a character can be brought back to their "fatigued" level, meaning 50% of their total hit points by resting one turn (10 minutes).

Example: Hrothgar has 40 hit points at full strength. After a vicious fight with a neiberlung, he was reduced to 14 hit points. By resting for a turn after the battle, he will be raised to 20 hit points. While fighting a marshtroll, he takes a wound, but survives at 10 hit points. Resting again will raise him back to 20 hit points. Additional days of rest or magical healing will be required to restore him to the full 40 hit points.

Tuesday, June 8, 2010

Training and Gaining Levels

Upon gaining sufficient XP for a new level, the character can "immediately" roll for new hit points. All other class abilities and improvements require training.

- Training takes one week of time, regardless of level.
- The "Trainer" must be at least one level higher than the character he/she is training.
- Upon reaching "Name Level", the character must spend the same amount of time and money, but does not need a trainer.
- Training costs [Current Level x 1000 GP]. Loans can be made, and *some* trainers will accept goods or services in lieu of coins. The fee for characters reaching 2nd level is waived cause Shawn is a nice guy.
- Magic-users and Illusionists automatically gain one new spell upon completing training. This can be of any level they can cast, does not require a Spell Learning Test, does not require a fee to scribe into the spellbook, BUT must be from the Player's Handbook.

Thursday, June 3, 2010

Wizard Spells, 1st Level, 1st Draft

Spells
Alarm, Armor
Burning Hands
Charm Person, Comprehend Languages
Dancing Lights, Detect Magic
Enlarge, Erase
Feather Fall, Friends
Grease
Hold Portal
Identify
Jump
Light
Magic Missile, Melt, Message, Mount
Nystul's Magic Aura
Protection from Evil, Push
Run
Shield, Shocking Grasp, Sleep, Spider Climb
Taunt, Tenser's Floating Disc
Unseen Servant
Wizard Mark, Write

Rituals
Find Familiar
Read Magic

Wednesday, April 28, 2010

Welcome to The Antithesis of Weal!

Welcome to The Antithesis of Weal, my new blog focuses on Advanced Dungeons & Dragons, it's precursors and derivations (particularly 2nd edition). I've been sporadicly writing on Iron Rations with a fellow DM/Player, but I've created this to focus my thoughts. What you should expect:

* Some rules commentary on AD&D 1st Edition
* Explanations of 1st Edition based on the changes and text from previous editions
* What we can learn from 2nd, 3rd, 4th, and Basic D&D that could be applied to "improve" 1st edition
* My revisions to the AD&D Rules
* House rules to develop the exploration, resource management, and "end game" portion of the rules.